Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
Study Science (Social Sciences/History) as a hobby. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Scout (Explorer). |
2 |
25 |
Psychologically damaged by Diana Candy's time in the scouts. |
3 |
25 |
Failed to qualify for Corporate Agent (Agent). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
26 |
Severely injured. |
4 |
26 |
Failed to qualify for Star Marine (Marine). |
4 |
26 |
Became a Drifter (Barbarian). |
4 |
28 |
Suffer from a life-threatening illness. |
5 |
28 |
Failed to qualify for Enforcer (Rogue). |
5 |
28 |
Switched to Drifter (Scavenger). |
5 |
32 |
Diana Candy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
32 |
Failed to qualify for Artist (Entertainer). |
6 |
32 |
Switched to Drifter (Wanderer). |
6 |
36 |
Betrayed by a friend. One of Diana Candy's Contacts or Allies betrays Diana Candy, ending Diana Candy's career. That Contact or Ally becomes a Rival or Enemy. |