Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Free Trader (Merchant). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Attacked by enemies and injured. |
1 |
20 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
1 |
20 |
Gain Enemy if Dixie Meredeth don't already have one. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Dixie Meredeth run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Failed to qualify for Flight (Navy). |
3 |
25 |
Continued as Drifter (Barbarian). |
3 |
29 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
29 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
29 |
Voluntarily left Barbarian |
4 |
29 |
Failed to qualify for Scientist (Scholar). |
4 |
29 |
Switched to Drifter (Scavenger). |
4 |
32 |
Betrayed by a friend. One of Dixie Meredeth's Contacts or Allies betrays Dixie Meredeth, ending Dixie Meredeth's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Became a Rogue (Enforcer). |
5 |
35 |
A police detective or rival criminal forces Dixie Meredeth to flee and vows to hunt Dixie Meredeth down. Gain an Enemy. |