Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Contacted by an underground psionic group. |
1 |
22 |
Graduated. Gain an rival who is upset that Dorothy Mcdonalid left the community. |
2 |
22 |
Became a Scholar (Scientist). |
2 |
26 |
Good fortune |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scholar (Field Researcher) with previous rank. |
3 |
28 |
An expedition or voyage goes wrong, leaving Dorothy Mcdonalid stranded in the wilderness. |
4 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
29 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
29 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
33 |
Dorothy Mcdonalid join a gambling circle on board. |
6 |
33 |
Voluntarily left Line/Crew |
6 |
33 |
Became a Drifter (Scavenger). |
6 |
37 |
Dorothy Mcdonalid do not know what happened to Dorothy Mcdonalid. There is a gap in Dorothy Mcdonalid's memory. |