Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Make an unexpected connection outside Electa Jones's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
A series of bad deals and decisions force Electa Jones into bankruptcy. Electa Jones salvages what Electa Jones can. |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
27 |
Betrayed by a friend. One of Electa Jones's Contacts or Allies betrays Electa Jones, ending Electa Jones's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Became a Entertainer (Journalist). |
4 |
29 |
Criticised a questionable political leader on Electa Jones's homeworld, causing his downfall. Gain an Enemy |
5 |
31 |
Continued as Entertainer (Journalist). |
5 |
35 |
Nearly killed. Owe 22,500 for medical bills. |