Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
20 |
One of Eloise Finnerty's pieces of art is stolen, and the investigation brings Eloise Finnerty into the criminal underworld. |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
25 |
Good fortune |
2 |
26 |
Promoted to Entertainer (Performer) rank 2. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
27 |
Amnesia. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
31 |
Eloise Finnerty is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
31 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
33 |
Eloise Finnerty foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
35 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |