Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Elvie McNamara do not know what happened to Elvie McNamara. There is a gap in Elvie McNamara's memory. |
2 |
19 |
Became a Scout (Surveyor). |
2 |
21 |
Elvie McNamara's scout ship is one of the first on the scene to rescue the survivors of a disaster but Elvie McNamara fail to help. Gain an Enemy. |
2 |
21 |
Psychologically damaged by Elvie McNamara's time in the scouts. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Switched to Scout (Explorer) with previous rank. |
3 |
26 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
26 |
Failed to qualify for Worker (Citizen). |
4 |
26 |
Switched to Drifter (Wanderer). |
4 |
27 |
Suffer from a life-threatening illness. |
5 |
27 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
27 |
Continued as Drifter (Wanderer). |
5 |
28 |
Attacked by enemies and injured. |
5 |
28 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
28 |
Gain Enemy if Elvie McNamara don't already have one. |
6 |
31 |
Continued as Drifter (Wanderer). |
6 |
32 |
Nearly killed. Owe 15,000 for medical bills. |
7 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
33 |
A series of bad deals and decisions force Elvie McNamara into bankruptcy. Elvie McNamara salvages what Elvie McNamara can. |
7 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |