Crewman Emmie Cause  

Species Age Sex Str Dex End Int Edu SocUPP
Trexen 37 F 8 (0) 8 (0) 5 (-1) 5 (-1) 8 (0) 9 (1)885589
Quixotic, Informed, Able
 
Skills
Animals 0
Athletics (Strength) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Heavy Weapons (Man Portable) 1
Medic 0
Persuade 0
Profession (Colonist) 0
Seafarer 0
Stealth 2
Survival 0
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Marine Ground Assault Marine01
Drifter Barbarian 01
Drifter Wanderer 03
Merchant Merchant Marine Crewman01
 
EducationGraduated
Marine Academy Graduated
 
Term Age History
1 18 Entered Military Academy(Marine Academy)
1 22 Study Survival as a hobby.
1 22 Graduated.
2 22 Became a Marine (Ground Assault) with the new title Marine.
2 23 Nearly killed.
3 23 Failed to qualify for Engineer/Gunner (Navy).
3 23 Became a Drifter (Barbarian).
3 25 Emmie Cause do not know what happened to Emmie Cause. There is a gap in Emmie Cause's memory.
4 25 Failed to qualify for Surveyor (Scout).
4 25 Switched to Drifter (Wanderer).
4 26 Scarred. Owe 5,000 for medical bills.
5 26 Failed to qualify for Colonist (Citizen).
5 26 Continued as Drifter (Wanderer).
5 29 Emmie Cause run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 29 Failed to qualify for Corporate (Citizen).
6 29 Continued as Drifter (Wanderer).
6 32 Scarred. Fully recovered. Owe 5,000 for medical bills.
7 32 Became a Merchant (Merchant Marine) with the new title Crewman.
7 34 A good deal ensures Emmie Cause is living the high life for a few years.
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