Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Risk Enola Goslan's fortune on a possibility lucrative deal and win. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
Make an unexpected connection outside Enola Goslan's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
30 |
Became a Scout (Courier). |
4 |
31 |
Enola Goslan's scout ship is one of the first on the scene to rescue the survivors of a disaster but Enola Goslan fail to help. Gain an Enemy. |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |