Crewman Erica Paul  

Species Age Sex Str Dex End Int Edu SocUPP
Vlazhdumecta 37 F 7 (0) 10 (1) 11 (1) 8 (0) 8 (0) 7 (0)7AB887
Psychopath
 
Skills
Admin 1
Advocate 0
Animals 0
Broker 0
Carouse 1
Deception 1
Diplomat 0
Drive (Hovercraft) 1
Electronics 0
Engineer (J-drive) 1
Gambler 1
Gunner (Ortillery) 1
Language 0
Leadership 0
Seafarer 0
Streetwise 0
CareerAssignmentTitleRankTerms
Citizen Corporate Manager22
Rogue Pirate Henchman11
Rogue Thief 11
Merchant Merchant Marine Crewman01
 
Term Age History
1 18 Became a Citizen (Corporate).
1 21 Erica Paul rise to a position of power in Erica Paul's colony or corporation.
1 22 Promoted to Citizen (Corporate) rank 1.
2 22 Continued as Citizen (Corporate).
2 26 Erica Paul is rewarded for Erica Paul's diligence or cunning.
2 26 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
3 26 Voluntarily left Corporate
3 26 Became a Rogue (Pirate) with the new title Lackey.
3 30 Involved in a gambling ring.
3 30 Promoted to Rogue (Pirate) rank 1 with the new title Henchman.
4 30 Attempted to change assignments.
4 30 Switched to Rogue (Thief) with previous rank.
4 31 Betrayed by a friend. One of Erica Paul's Contacts or Allies betrays Erica Paul, ending Erica Paul's career. That Contact or Ally becomes a Rival or Enemy.
5 31 Failed to qualify for Scientist (Scholar).
5 31 Submitted to the draft.
5 31 Became a Merchant (Merchant Marine) with the new title Crewman.
5 32 Embroiled in legal trouble.
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