Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
19 |
Made lifelong friends. Gain 1 Allies. |
1 |
20 |
Dropped out of the merchant academy. |
2 |
20 |
Became a Scholar (Scientist). |
2 |
21 |
Advanced training in a specialist field. |
3 |
24 |
Continued as Scholar (Scientist). |
3 |
28 |
Erma Ross's work is sabotaged by unknown parties. Erma Ross may salvage what Erma Ross can and give up. |
4 |
28 |
Failed to qualify for Intelligence (Agent). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
31 |
Nearly killed. Owe 10,000 for medical bills. |
5 |
31 |
Failed to qualify for Field Researcher (Scholar). |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
32 |
Find valuable salvage. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |