Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
2 |
19 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
20 |
Ernestine Shackley have been following false teachings! |
3 |
20 |
Became a Scout (Explorer). |
3 |
24 |
Ernestine Shackley's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
3 |
24 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
24 |
Continued as Scout (Explorer). |
4 |
27 |
Ernestine Shackley have no idea what happened to Ernestine Shackley – they found Ernestine Shackley's ship drifting on the fringes of friendly space. |
5 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
30 |
Ernestine Shackley's work ends up coming home with Ernestine Shackley, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
30 |
Failed to qualify for Scientist (Scholar). |
6 |
30 |
Switched to Drifter (Barbarian). |
6 |
33 |
Betrayed by a friend. One of Ernestine Shackley's Contacts or Allies betrays Ernestine Shackley, ending Ernestine Shackley's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
33 |
Failed to qualify for Merchant Academy. |
7 |
33 |
Submitted to the draft. |
7 |
33 |
Returned to Agent (Law Enforcement). |
7 |
36 |
Advanced training in a specialist field. |