Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
Vessel participates in a notable military engagement. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
23 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Flight). |
3 |
28 |
Exie Bailey foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Flight) rank 3 with the new title Petty Officer, 2nd class. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
30 |
Continued as Navy (Flight). |
4 |
32 |
Exie Bailey is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
32 |
Failed to qualify for Thief (Rogue). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
33 |
Accepted a deal with criminal or other figure under investigation. |
6 |
33 |
Became a Citizen (Corporate). |
6 |
36 |
Exie Bailey learn something Exie Bailey should not have – a corporate secret, a political scandal – which Exie Bailey can profit from illegally. |
6 |
36 |
Gain a criminal contact. |