Crewman Fairy Clubb  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 37 F 9 (1) 3 (-1) 4 (-1) 4 (-1) 10 (1) 6 (0)9344A6
Troubled, Surly, Professional
 
Skills
Animals 0
Broker 0
Drive 0
Electronics (Computers) 1
Gambler 2
Language 0
Persuade 1
Steward 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman04
 
Name Type Affinity Enmity Power Influence Species
Genie Fergusson Contact 1 1 1 0 Answerin (F/23)
 
Term Age History
1 18 Failed to qualify for Corporate Agent (Agent).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 22 A good deal ensures Fairy Clubb is living the high life for a few years.
2 22 Continued as Merchant (Merchant Marine).
2 25 Make an unexpected connection outside Fairy Clubb's normal circles. Gain a Contact.
3 26 Continued as Merchant (Merchant Marine).
4 30 Continued as Merchant (Merchant Marine).
4 31 Given advanced training in a specialist field
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