Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Attempted a risky adventure and was wildly successful. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Filomena Jephcots run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Agent (Intelligence). |
3 |
24 |
Filomena Jephcots's work ends up coming home with Filomena Jephcots, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
24 |
Became a Entertainer (Performer). |
4 |
27 |
Refused to criticise a questionable political leader on Filomena Jephcots's homeworld. |
4 |
28 |
Forced to continue current assignment. |
4 |
28 |
Promoted to Entertainer (Performer) rank 1. |
5 |
28 |
Continued as Entertainer (Performer). |
5 |
31 |
Invited to take part in a controversial event or exhibition that injures Filomena Jephcots's social standing. |
5 |
32 |
Promoted to Entertainer (Performer) rank 2. |
6 |
32 |
Continued as Entertainer (Performer). |
6 |
34 |
Gain a patron in the arts. Gain an Ally |