Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Dropped out of the merchant academy. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
24 |
Established a network of contacts. Gain 3 contacts. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Voluntarily left Intelligence |
3 |
26 |
Became a Citizen (Worker). |
3 |
27 |
Political upheaval strikes Filomena McMillan's homeworld, and Filomena McMillan is caught up in the revolution. |
3 |
30 |
Promoted to Citizen (Worker) rank 1. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
31 |
Political upheaval strikes Filomena McMillan's homeworld, and Filomena McMillan is caught up in the revolution. |
4 |
34 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |