Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Flossie Hicks's ship is damaged, and Flossie Hicks have to hitch-hike Flossie Hicks's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 3 Contacts. Gain 1 Enemies. |
2 |
20 |
Became a Citizen (Corporate). |
2 |
24 |
Political upheaval strikes Flossie Hicks's homeworld, and Flossie Hicks is caught up in the revolution. |
2 |
24 |
Promoted to Citizen (Corporate) rank 1. |
3 |
24 |
Continued as Citizen (Corporate). |
3 |
27 |
Flossie Hicks's business expands, Flossie Hicks's corporation grows, or the colony thrives. |
3 |
28 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
28 |
Continued as Citizen (Corporate). |
4 |
31 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
32 |
Betrayed by a friend. One of Flossie Hicks's Contacts or Allies betrays Flossie Hicks, ending Flossie Hicks's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
32 |
Returned to Citizen (Corporate). |
6 |
36 |
Flossie Hicks is rewarded for Flossie Hicks's diligence or cunning. |
6 |
36 |
Promoted to Citizen (Corporate) rank 3. |