Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
2 |
21 |
Became a Shaper Priest (Academic) with the new title Novice. |
2 |
25 |
A notable academic consults with Frankie Bowman about a publication or documentary they are working on. Gain a Contact in academia. |
2 |
25 |
Forced to continue current assignment. |
2 |
25 |
Promoted to Shaper Priest (Academic) rank 1 with the new title Initiate. |
3 |
25 |
Continued as Shaper Priest (Academic). |
3 |
29 |
Frankie Bowman is sent to a new community or parish to preach Shaper doctrine among the poor. |
3 |
29 |
Promoted to Shaper Priest (Academic) rank 2 with the new title Acolyte. |
4 |
29 |
Continued as Shaper Priest (Academic). |
4 |
30 |
Frankie Bowman come into conflict with a splinter group of the Shaper Church which maintains Frankie Bowman's version is the wrong one. Gain 1 Rivals. |
5 |
30 |
Became a Drifter (Scavenger). |
5 |
33 |
Betrayed by a friend. One of Frankie Bowman's Contacts or Allies betrays Frankie Bowman, ending Frankie Bowman's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Failed to qualify for Line/Crew (Navy). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Scout (Explorer). |
6 |
35 |
Frankie Bowman's ship is damaged, and Frankie Bowman have to hitch-hike Frankie Bowman's way back across the stars to the nearest scout base. |
6 |
35 |
Gain 6 Contacts. Gain 2 Enemies. |