Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Good fortune |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
23 |
Frankie Suthmeer's scout ship is one of the first on the scene to rescue the survivors of a disaster but Frankie Suthmeer fail to help. Gain an Enemy. |
2 |
23 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
28 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
4 |
28 |
Became a Entertainer (Performer). |
4 |
29 |
Amnesia. |
5 |
32 |
Continued as Entertainer (Performer). |
5 |
33 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
6 |
33 |
Failed to qualify for Explorer (Scout). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
Given advanced training in a specialist field |
6 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |