Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A new romantic starts. Gain an Ally. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for Colonist (Citizen). |
2 |
27 |
Submitted to the draft. |
2 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
31 |
A series of bad deals and decisions force Freda Pearson into bankruptcy. Freda Pearson salvages what Freda Pearson can. |
3 |
31 |
Failed to qualify for Performer (Entertainer). |
3 |
31 |
Became a Drifter (Wanderer). |
3 |
32 |
Freda Pearson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
32 |
Became a Rogue (Thief). |
4 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
36 |
Promoted to Rogue (Thief) rank 1. |