3rd Officer Frieda Fullmore  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 37 F 5 (-1) 3 (-1) 5 (-1) 10 (1) 8 (0) 12 (2)535A8C
Tender minded, Sloppy
 
Skills
Advocate 1
Art (Performing) 0
Athletics (Endurance) 1
Broker 0
Carouse 0
Drive 0
Electronics 0
Engineer 0
Mechanic 1
Persuade 0
Pilot 0
Steward 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 3rd Officer33
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Pleasant Carrington Ally 3 0 1 0 Kargol (M/57)
Leonard Snyder Enemy 0 4 2 6 Darmine (M/69)
Leonard Snyder is out of contact doing something interesting but not suspicious.
Royal Washington Contact 3 1 0 3 Murrissi (M/74)
Eleanor Walsham Contact 1 1 1 3 Azhanti (F/31)
 
Term Age History
1 18 Entered Merchant Academy with the Shipboard curriculum.
1 21 Become leader in social movement.
1 21 Gain an Ally and an Enemy.
1 22 Graduated.
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 26 A series of bad deals and decisions force Frieda Fullmore into bankruptcy. Frieda Fullmore salvages what Frieda Fullmore can.
3 26 Continued as Merchant (Merchant Marine).
3 28 Make an unexpected connection outside Frieda Fullmore's normal circles. Gain a Contact.
3 30 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
4 30 Continued as Merchant (Merchant Marine).
4 32 Make an unexpected connection outside Frieda Fullmore's normal circles. Gain a Contact.
4 34 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
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