Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Geneva Dickman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Failed to qualify for Cavalry (Army). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Embroiled in legal trouble. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Given advanced training in a specialist field |
4 |
29 |
Voluntarily left Merchant Marine |
4 |
29 |
Failed to qualify for Worker (Citizen). |
4 |
29 |
Switched to Drifter (Barbarian). |
4 |
32 |
Betrayed by a friend. One of Geneva Dickman's Contacts or Allies betrays Geneva Dickman, ending Geneva Dickman's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Failed to qualify for Field Researcher (Scholar). |
5 |
32 |
Continued as Drifter (Barbarian). |
5 |
33 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |