Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
During a battle, defeat or victory depends on Genie Matson's actions. The ship suffers severe damage and Genie Matson is blamed for the disaster. Genie Matson is court - martialled and discharged. |
2 |
20 |
Failed to qualify for Cavalry (Army). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
23 |
Find valuable salvage. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
25 |
Genie Matson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
25 |
Became a Scholar (Scientist). |
4 |
27 |
Genie Matson's work is sabotaged by unknown parties. Genie Matson may salvage what Genie Matson can and give up. |
5 |
27 |
Failed to qualify for Journalist (Entertainer). |
5 |
27 |
Switched to Drifter (Barbarian). |
5 |
29 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
6 |
29 |
Became a Merchant (Merchant Marine). |
6 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
33 |
Continued as Merchant (Merchant Marine). |
7 |
35 |
Make an unexpected connection outside Genie Matson's normal circles. Gain a Contact. |