Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
George Morgan is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
20 |
Became a Citizen (Colonist). |
2 |
23 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
23 |
Became a Rogue (Enforcer). |
3 |
25 |
A police detective or rival criminal forces George Morgan to flee and vows to hunt George Morgan down. Gain an Enemy. |
4 |
25 |
Became a Drifter (Barbarian). |
4 |
28 |
Betrayed by a friend. One of George Morgan's Contacts or Allies betrays George Morgan, ending George Morgan's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
28 |
Failed to qualify for Free Trader (Merchant). |
5 |
28 |
Continued as Drifter (Barbarian). |
5 |
30 |
Find valuable salvage. |
6 |
32 |
Voluntarily left Barbarian |
6 |
32 |
Became a Merchant (Free Trader). |
6 |
34 |
Risk George Morgan's fortune on a possibility lucrative deal and win. |
6 |
36 |
Promoted to Merchant (Free Trader) rank 1. |