Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
25 |
Attacked by enemies and injured. |
2 |
25 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
25 |
Gain Enemy if Gertrude Romero don't already have one. |
2 |
25 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
26 |
Gertrude Romero run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
26 |
Became a Merchant (Broker). |
4 |
30 |
A good deal ensures Gertrude Romero is living the high life for a few years. |
5 |
30 |
Continued as Merchant (Broker). |
5 |
32 |
Befriend a useful ally in one sphere. Gain an Ally. |