Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Risk Gladys Cumming's fortune on a possibility lucrative deal and win. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
3 |
26 |
Became a Citizen (Colonist). |
3 |
27 |
Gained a contact. |
3 |
30 |
Promoted to Citizen (Colonist) rank 1. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
34 |
Gladys Cumming is rewarded for Gladys Cumming's diligence or cunning. |
4 |
34 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |