Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Golda Knight's ship is damaged, and Golda Knight have to hitch-hike Golda Knight's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 2 Contacts. Gain 3 Enemies. |
2 |
21 |
Failed to qualify for Corporate Agent (Agent). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
25 |
Suffer from a life-threatening illness. |
3 |
25 |
Entered Merchant Academy with the Shipboard curriculum. |
3 |
28 |
Made lifelong friends. Gain 2 Allies. |
3 |
29 |
Dropped out of the merchant academy. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
31 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
34 |
Good fortune |
5 |
35 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
5 |
35 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |