Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
22 |
Injured. Fully recovered. |
2 |
22 |
Continued as Army (Infantry). |
2 |
24 |
Unit is slaughtered in a disastrous battle, for which Gretchen Turner blame Gretchen Turner's commander. Gain commander as Enemy. |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
26 |
Betrayed by a friend. One of Gretchen Turner's Contacts or Allies betrays Gretchen Turner, ending Gretchen Turner's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
29 |
Gretchen Turner went above and beyond the call of duty. |
4 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
30 |
Continued as Agent (Law Enforcement). |
5 |
31 |
Gretchen Turner's work ends up coming home with Gretchen Turner, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
31 |
Failed to qualify for Engineer/Gunner (Navy). |
6 |
31 |
Submitted to the draft. |
6 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
35 |
A sudden war destroys Gretchen Turner's trade routes and contacts, forcing Gretchen Turner to flee that region of space. |
6 |
35 |
Gain rebels as Enemy |