Harper Chapman  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 37 F 5 (-1) 3 (-1) 4 (-1) 9 (1) 11 (1) 12 (2)5349BC
Youthful, Approachable, Stooped posture
 
Skills
Admin 0
Astrogation 0
Athletics 0
Carouse 0
Deception 0
Diplomat 1
Drive 0
Electronics 0
Gun Combat 0
Language 0
Mechanic 0
Navigation 1
Pilot 0
Profession (Freeloader) 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 01
Scout Surveyor Scout12
Merchant Merchant Marine Crewman01
Drifter Wanderer 01
Citizen Corporate 11
 
Name Type Affinity Enmity Power Influence Species
Odelia Barry Enemy 0 3 4 3 Tapazmal (F/31)
Otha Shaw Contact 2 1 1 4 Traltar (M/14)
Malvina Clarke Contact 1 1 3 0 Tapazmal (F/36)
Andrew Cadden Contact 1 1 0 1 Tapazmal (M/32)
Jonnie Carbey Contact 1 1 2 2 Swanfeh (M/42)
Chester Sabilline Contact 3 2 0 0 Tapazmal (M/34)
Forgiveness.
Clarence Brewer Contact 1 1 1 4 Tapazmal (M/24)
Penny Ocallaghan Enemy 0 2 1 1 Tapazmal (F/56)
Becky Kelly Enemy 0 4 0 1 Dynchia, Imperium (F/51)
Mart Wareham Enemy 0 3 1 3 Sylean (M/74)
 
Term Age History
1 18 Failed to qualify for Naval Academy (Military Academy).
1 18 Became a Drifter (Scavenger).
1 20 Drafted into Surveyor
2 22 Became a Scout (Surveyor).
2 26 Harper Chapman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Harper Chapman fail to help. Gain an Enemy.
2 26 Harper Chapman's ship is damaged, and Harper Chapman have to hitch-hike Harper Chapman's way back across the stars to the nearest scout base.
2 26 Gain 6 Contacts. Gain 3 Enemies.
2 26 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
3 26 Continued as Scout (Surveyor).
3 28 Severely injured. Fully recovered. Owe 20,000 for medical bills.
4 28 Failed to qualify for Ground Assault (Marine).
4 28 Submitted to the draft.
4 28 Became a Merchant (Merchant Marine) with the new title Crewman.
4 30 A series of bad deals and decisions force Harper Chapman into bankruptcy. Harper Chapman salvages what Harper Chapman can.
5 30 Failed to qualify for Journalist (Entertainer).
5 30 Switched to Drifter (Wanderer).
5 31 Betrayed by a friend. One of Harper Chapman's Contacts or Allies betrays Harper Chapman, ending Harper Chapman's career. That Contact or Ally becomes a Rival or Enemy.
6 31 Became a Citizen (Corporate).
6 33 Harper Chapman's business expands, Harper Chapman's corporation grows, or the colony thrives.
6 35 Promoted to Citizen (Corporate) rank 1.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙