Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Graduated. Gain an rival who is upset that Harry Day left the community. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
26 |
Risk Harry Day's fortune on a possibility lucrative deal and win. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
29 |
Harry Day's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
29 |
Became a Citizen (Colonist). |
4 |
33 |
Good fortune |
5 |
33 |
Continued as Citizen (Colonist). |
5 |
34 |
Political upheaval strikes Harry Day's homeworld, and Harry Day is caught up in the revolution. |
5 |
37 |
Promoted to Citizen (Colonist) rank 1. |