Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
22 |
Harry Washington join a gambling circle on board. |
2 |
23 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
23 |
Continued as Navy (Engineer/Gunner). |
3 |
25 |
Severely injured. Fully recovered. |
4 |
25 |
Failed to qualify for Enforcer (Rogue). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
29 |
Forced to continue current assignment. |
4 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
29 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Moved to a new world. |
5 |
33 |
Forced to muster out. |
6 |
33 |
Failed to qualify for Worker (Citizen). |
6 |
33 |
Became a Drifter (Wanderer). |
6 |
36 |
Survived a risky adventure but gained nothing. |