Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Continued as Scholar (Field Researcher). |
2 |
25 |
A disaster leaves several injured, and others blame Hermina McRae, forcing Hermina McRae to leave Hermina McRae's career. Gain a Rival. |
2 |
25 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
26 |
Hermina McRae run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
26 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
26 |
Switched to Drifter (Barbarian). |
4 |
30 |
Hermina McRae run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Failed to qualify for Field Researcher (Scholar). |
5 |
30 |
Returned to Drifter (Scavenger). |
5 |
33 |
Hermina McRae run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
33 |
Became a Scout (Explorer). |
6 |
34 |
Hermina McRae's ship is damaged, and Hermina McRae have to hitch-hike Hermina McRae's way back across the stars to the nearest scout base. |
6 |
34 |
Gain 5 Contacts. Gain 1 Enemies. |