Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Hessie Dabs's work ends up coming home with Hessie Dabs, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
19 |
Failed to qualify for Ground Assault (Marine). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
23 |
Moved to a new world. |
2 |
23 |
Forced to muster out. |
3 |
23 |
Switched to Agent (Corporate Agent). |
3 |
25 |
Injured. |
4 |
25 |
Failed to qualify for Corporate (Citizen). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Army (Infantry) with the new title Private. |
4 |
27 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
5 |
27 |
Returned to Drifter (Scavenger). |
5 |
31 |
Nearly killed. Owe 25,000 for medical bills. |
6 |
31 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
33 |
Hessie Dabs is sent to a new community or parish to preach The Word among the poor. |
6 |
35 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |