Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
2 |
22 |
Voluntarily left Wanderer |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
26 |
Vessel participates in a notable military engagement. |
3 |
26 |
Continued as Navy (Flight). |
3 |
29 |
During a battle, defeat or victory depends on Hope Mcdonalid's actions. Hope Mcdonalid actions lead to an honorabe discharge. |
4 |
29 |
Failed to qualify for Corporate Agent (Agent). |
4 |
29 |
Returned to Drifter (Wanderer). |
4 |
31 |
Betrayed by a friend. One of Hope Mcdonalid's Contacts or Allies betrays Hope Mcdonalid, ending Hope Mcdonalid's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Failed to qualify for Scientist (Scholar). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
32 |
Go undercover to investigate an enemy. |
5 |
35 |
Involved in the planning of an impressive heist. |
5 |
35 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |