Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Hope Reekey do not know what happened to Hope Reekey. There is a gap in Hope Reekey's memory. |
2 |
21 |
Failed to qualify for Army Support (Army). |
2 |
21 |
Switched to Drifter (Scavenger). |
2 |
24 |
Betrayed by a friend. One of Hope Reekey's Contacts or Allies betrays Hope Reekey, ending Hope Reekey's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
3 |
27 |
Hope Reekey refused an offer of inducements to betray Hope Reekey's faith. Gain 6 enemies. |
3 |
28 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
4 |
28 |
Continued as Believer (Mainstream Believer). |
4 |
29 |
Hope Reekey come into conflict with a splinter group Hope Reekey's own religion which maintains Hope Reekey's version is the wrong one. Gain 2 Rivals. |
5 |
29 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
29 |
Switched to Drifter (Wanderer). |
5 |
32 |
Hope Reekey do not know what happened to Hope Reekey. There is a gap in Hope Reekey's memory. |
6 |
32 |
Became a Scout (Explorer). |
6 |
34 |
Hope Reekey's ship is damaged, and Hope Reekey have to hitch-hike Hope Reekey's way back across the stars to the nearest scout base. |
6 |
34 |
Gain 6 Contacts. Gain 3 Enemies. |