Term |
Age |
History |
---|
0 |
0 |
Born into a minor clan. |
0 |
0 |
Htyekh Ahwiya's family made its fortune in the great expansion after the discovery of jump drive; most family holdings are on distant worlds. |
0 |
0 |
Htyekh Ahwiya's Grandfather barely managed to hold onto Htyekh Ahwiya's landhold. |
0 |
0 |
Htyekh Ahwiya's ancestral territory is 1. |
0 |
0 |
Htyekh Ahwiya is the middle daughter. |
0 |
14 |
Rite of passage completed with a 6. |
1 |
14 |
Became a Management (Clan Aide). |
1 |
18 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
2 |
18 |
Became a Envoy (Negotiator). |
2 |
20 |
Fail in a difficult assignment because of the manipulations of another Envoy. Gain him as a Rival. |
3 |
20 |
Became a Scientist (Explorer). |
3 |
23 |
A lab ship misjumps, stranding you on an alien world. |
4 |
23 |
Became a Outlaw (Outlaw Pirate). |
4 |
25 |
Pick up some useful skills. |
5 |
27 |
Continued as Outlaw (Outlaw Pirate). |
5 |
29 |
Pick up some useful skills. |
5 |
31 |
Promoted to Outlaw (Outlaw Pirate) rank 1. |
6 |
31 |
Continued as Outlaw (Outlaw Pirate). |
6 |
35 |
Lightly injured, no permanent damage. Fully recovered. |