Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Attacked by enemies that Ira Rule easily defeat. |
1 |
20 |
Gain Enemy if Ira Rule don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Attacked by enemies and injured. |
2 |
23 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
2 |
23 |
Gain Enemy if Ira Rule don't already have one. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
28 |
Failed to qualify for Line/Crew (Navy). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Make an unexpected connection outside Ira Rule's normal circles. Gain a Contact. |
5 |
32 |
Voluntarily left Merchant Marine |
5 |
32 |
Failed to qualify for Performer (Entertainer). |
5 |
32 |
Returned to Drifter (Wanderer). |
5 |
34 |
Severely injured. Owe 10,000 for medical bills. |