Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Iris Keogh's work ends up coming home with Iris Keogh, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Failed to qualify for Line/Crew (Navy). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
24 |
Iris Keogh do not know what happened to Iris Keogh. There is a gap in Iris Keogh's memory. |
3 |
24 |
Became a Citizen (Worker). |
3 |
27 |
A revolution, attack or other unusual event throws Iris Keogh's life into chaos, forcing Iris Keogh to leave the planet. |
4 |
27 |
Switched to Drifter (Barbarian). |
4 |
31 |
Betrayed by a friend. One of Iris Keogh's Contacts or Allies betrays Iris Keogh, ending Iris Keogh's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
32 |
A romantic relationship ends badly. Gain a Rival or Enemy. |