Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated. Gain an rival who is upset that Ivah Head left the community. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
25 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
25 |
Became a Citizen (Colonist). |
3 |
26 |
A revolution, attack or other unusual event throws Ivah Head's life into chaos, forcing Ivah Head to leave the planet. |
4 |
26 |
Became a Psion (Wild Talent). |
4 |
28 |
Gift causes a former ally to turn on Ivah Head and betray Ivah Head. One Ally or Contact becomes an Enemy. |
5 |
28 |
Became a Army (Army Support) with the new title Private. |
5 |
31 |
Advanced training in a specialist field |
5 |
32 |
Commissioned in Army (Army Support) with the new title Lieutenant. |
5 |
32 |
Promoted to Army (Army Support) officer rank 2 with the new title Captain. |
6 |
32 |
Continued as Army (Army Support). |
6 |
33 |
Nearly killed. Owe 10,000 for medical bills. |
7 |
33 |
Became a Drifter (Wanderer). |
7 |
37 |
Betrayed by a friend. One of Ivah Head's Contacts or Allies betrays Ivah Head, ending Ivah Head's career. That Contact or Ally becomes a Rival or Enemy. |