Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
A series of bad deals and decisions force Jane Griffin into bankruptcy. Jane Griffin salvages what Jane Griffin can. |
3 |
26 |
Became a Army (Infantry) with the new title Private. |
3 |
30 |
Advanced training in a specialist field |
3 |
30 |
Attempt at commissioned failed. |
4 |
30 |
Continued as Army (Infantry). |
4 |
31 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
4 |
31 |
Gain rebels as Enemy |
5 |
31 |
Failed to qualify for Thief (Rogue). |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
34 |
Betrayed by a friend. One of Jane Griffin's Contacts or Allies betrays Jane Griffin, ending Jane Griffin's career. That Contact or Ally becomes a Rival or Enemy. |