Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
19 |
Opponents of Jesse Boyd's belief system ambush Jesse Boyd. |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
19 |
Became a Scout (Surveyor). |
2 |
20 |
Jesse Boyd's ship is damaged, and Jesse Boyd have to hitch-hike Jesse Boyd's way back across the stars to the nearest scout base. |
2 |
20 |
Gain 6 Contacts. Gain 3 Enemies. |
3 |
20 |
Became a Army (Army Support) with the new title Private. |
3 |
21 |
Gained a contact. |
4 |
24 |
Attempted to change assignments. |
4 |
24 |
Switched to Army (Cavalry) with previous rank. |
4 |
28 |
Given a special assignment or duty in Jesse Boyd's unit. |
4 |
28 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
5 |
28 |
Continued as Army (Cavalry). |
5 |
32 |
Unit is slaughtered in a disastrous battle, for which Jesse Boyd blame Jesse Boyd's commander. Gain commander as Enemy. |
6 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
33 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
7 |
33 |
Became a Drifter (Wanderer). |
7 |
35 |
Find valuable salvage. |
7 |
37 |
Promoted to Drifter (Wanderer) rank 1. |