Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Betrayed by a friend. One of Jewell Sapping's Contacts or Allies betrays Jewell Sapping, ending Jewell Sapping's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Failed to qualify for Intelligence (Agent). |
2 |
19 |
Switched to Drifter (Wanderer). |
2 |
23 |
Gained a contact. |
2 |
23 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
27 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
28 |
Failed to qualify for Field Researcher (Scholar). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
29 |
Embroiled in legal trouble. |
5 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
32 |
Continued as Merchant (Merchant Marine). |
6 |
33 |
Make an unexpected connection outside Jewell Sapping's normal circles. Gain a Contact. |