Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Jimmie Middlemiss's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jimmie Middlemiss fail to help. Gain an Enemy. |
1 |
21 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Jimmie Middlemiss's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jimmie Middlemiss fail to help. Gain an Enemy. |
3 |
28 |
Nearly killed. Owe 7,500 for medical bills. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Scout (Courier) rank 2. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
Jimmie Middlemiss have no idea what happened to Jimmie Middlemiss – they found Jimmie Middlemiss's ship drifting on the fringes of friendly space. |
5 |
32 |
Failed to qualify for Flight (Navy). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
36 |
Advanced training in a specialist field. |
5 |
36 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |