Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
John Oliver's scout ship is one of the first on the scene to rescue the survivors of a disaster but John Oliver fail to help. Gain an Enemy. |
1 |
22 |
John Oliver's ship is damaged, and John Oliver have to hitch-hike John Oliver's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 2 Contacts. Gain 3 Enemies. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
23 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Courier (Scout). |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
30 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
4 |
30 |
Became a Citizen (Colonist). |
4 |
34 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |