Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Julie Moore's scout ship is one of the first on the scene to rescue the survivors of a disaster but Julie Moore fail to help. Gain an Enemy. |
1 |
20 |
Psychologically damaged by Julie Moore's time in the scouts. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Julie Moore's ship is damaged, and Julie Moore have to hitch-hike Julie Moore's way back across the stars to the nearest scout base. |
2 |
24 |
Gain 2 Contacts. Gain 2 Enemies. |
3 |
24 |
Became a Citizen (Colonist). |
3 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
26 |
Became a Drifter (Wanderer). |
4 |
28 |
Suffer from a life-threatening illness. |
5 |
28 |
Failed to qualify for Free Trader (Merchant). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
31 |
Given specialist training in vehicles. |
6 |
32 |
Continued as Agent (Law Enforcement). |
6 |
35 |
Julie Moore went above and beyond the call of duty. |
6 |
36 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |