Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Support (Army). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Betrayed by a friend. One of Kebwe Abparfe's Contacts or Allies betrays Kebwe Abparfe, ending Kebwe Abparfe's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Became a Merchant (Free Trader). |
2 |
25 |
A series of bad deals and decisions force Kebwe Abparfe into bankruptcy. Kebwe Abparfe salvages what Kebwe Abparfe can. |
3 |
25 |
Failed to qualify for Colonist (Citizen). |
3 |
25 |
Switched to Drifter (Scavenger). |
3 |
29 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
29 |
Failed to qualify for Scientist (Scholar). |
4 |
29 |
Returned to Drifter (Wanderer). |
4 |
32 |
Betrayed by a friend. One of Kebwe Abparfe's Contacts or Allies betrays Kebwe Abparfe, ending Kebwe Abparfe's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Became a Scout (Explorer). |
5 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
33 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
6 |
35 |
Kebwe Abparfe's business or ship thrives. |
6 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |