Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
An investigation takes on a dangerous turn. |
1 |
22 |
Kelly Caldwell's work ends up coming home with Kelly Caldwell, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Hard times caused by a lack of interstellar trade costs Kelly Caldwell's job. |
3 |
24 |
Became a Navy (Flight) with the new title Crewman. |
3 |
27 |
Vessel participates in a notable military engagement. |
3 |
28 |
Commissioned in Navy (Flight) with the new title Ensign. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
28 |
Continued as Navy (Flight). |
4 |
30 |
Kelly Caldwell is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
30 |
Failed to qualify for Pirate (Rogue). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
5 |
34 |
Rewarded for a successful mission. |