Crewman Kugtaekhroorr Aedzdhae  

Species Age Sex Str Dex End Int Edu SocUPP
Vargr, Imperium 37 F 3 (-1) 6 (0) 6 (0) 7 (0) 3 (-1) 6 (0)366736
Solution-oriented, Simple-minded
 
Skills
Athletics (Endurance) 1
Drive 0
Electronics (Computers) 1
Flyer 0
Gambler 1
Gun Combat 0
Investigate 0
Pilot (Capital Ships) 1
Recon 0
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent 03
Merchant Merchant Marine Crewman02
 
Name Type Affinity Enmity Power Influence Species
Ungransae Faerrghga Contact 1 1 1 6 Vargr, Imperium (M/59)
Jean Nevil Contact 1 0 0 0 Ronnin (M/38)
Lauren McLean Enemy 0 2 1 1 Tapazmal (F/39)
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 20 Established a network of contacts. Gain 2 contacts.
2 22 Continued as Agent (Corporate Agent).
2 25 Given specialist training in vehicles.
3 26 Continued as Agent (Corporate Agent).
3 29 Life ruined by a criminal gang. Gain the gang as an Enemy
4 29 Became a Merchant (Merchant Marine) with the new title Crewman.
4 33 Risk Kugtaekhroorr Aedzdhae's fortune on a possibility lucrative deal and win.
5 33 Continued as Merchant (Merchant Marine).
5 37 A series of bad deals and decisions force Kugtaekhroorr Aedzdhae into bankruptcy. Kugtaekhroorr Aedzdhae salvages what Kugtaekhroorr Aedzdhae can.
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