Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
20 |
A new romantic starts. Gain an Ally. |
1 |
20 |
Kicked out of military academy. |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
23 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
3 |
23 |
Failed to qualify for Line/Crew (Navy). |
3 |
23 |
Switched to Drifter (Wanderer). |
3 |
24 |
Lost eye or limb. Owe 2,500 for medical bills. |
4 |
24 |
Failed to qualify for Intelligence (Agent). |
4 |
24 |
Continued as Drifter (Wanderer). |
4 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
28 |
Continued as Drifter (Wanderer). |
5 |
32 |
Find valuable salvage. |
5 |
32 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
32 |
Continued as Drifter (Wanderer). |
6 |
36 |
Leatha Shorten run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |