Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Made lifelong friends. Gain 2 Allies. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Failed to qualify for Journalist (Entertainer). |
2 |
25 |
Became a Drifter (Wanderer). |
2 |
28 |
Betrayed by a friend. One of Leatha Sims's Contacts or Allies betrays Leatha Sims, ending Leatha Sims's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
28 |
Became a Rogue (Thief). |
3 |
31 |
Involved in a gambling ring. |
4 |
32 |
Continued as Rogue (Thief). |
4 |
36 |
Involved in a feud with a rival criminal organization. |