Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Lelah Walker's scout ship is one of the first on the scene to rescue the survivors of a disaster but Lelah Walker fail to help. Gain an Enemy. |
1 |
20 |
Lelah Walker have no idea what happened to Lelah Walker – they found Lelah Walker's ship drifting on the fringes of friendly space. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
24 |
Lelah Walker inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
24 |
Became a Agent (Intelligence). |
3 |
26 |
An investigation takes on a dangerous turn. |
3 |
26 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
28 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
28 |
Continued as Agent (Intelligence). |
4 |
32 |
An investigation takes on a dangerous turn. |
4 |
32 |
Hard times caused by a lack of interstellar trade costs Lelah Walker's job. |
4 |
32 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
32 |
Continued as Agent (Intelligence). |
5 |
34 |
Lelah Walker's work ends up coming home with Lelah Walker, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |